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X3 terran conflict mod
X3 terran conflict mod









x3 terran conflict mod
  1. #X3 terran conflict mod upgrade
  2. #X3 terran conflict mod full

Reduces your laser energy by a set percentage and adds an equal amount to your shield energy. New weapons to shields power transfer hot-key.Transfer credits to player account command on stations now works in both directions.New 'Choose best missile for target' hot-key.Allows capital ships to produce their own missiles and ammo. Capital ship ammo and missile production facilities.Players now have a personal escape pod on Bigships.Now you know if you can shrug it off or if it will make space-dust out of you. Now gives more information about what nasties are heading your way rather than the standard "Incoming missile" warning. You can now claim all ships you find adrift in the universe, including capital ships using a hotkey or shipcommand. On capital ships this damage is additional to the normal blast shock-wave. Destroying any ship that has missiles/mines/ammo on-board can cause these items to explode, resulting in damage to nearby ships.Capital ships now have a blast shock-wave that will damage nearby ships when they explode.NPC M7M's and M8's are now more lethal.

x3 terran conflict mod

Teladi, Boron, and Split now have their own M2+.

#X3 terran conflict mod full

Race ships in the M5-M3 classes now have a full set of variations available.If and when smaller ships try to evade enemy fire now depends on the pilot aggression.Exploding capital ships and stations now have crew that try to escape in life-pods.Bailing chance now depends on the difficulty level chosen in the XTC difficulty options.

x3 terran conflict mod

All ships can now be forced to bail, even capital ships. (Hey, they are worth creditsss after all.) NPC's will scavenge dropped loot themselves if you are not quick enough. These will equip ships based on the race, ship type/size (M5, M4, etc.), and on the difficulty level set in the XTC difficulty options.

  • Custom built NPC ship equipment scripts and templates.
  • NPC Capital ships automatically restock used ammunition and missiles.
  • Fully functional player equipment docks.
  • Automatic renaming of ships built by your own construction facilities now added.
  • New player owned shipyards and wharves.
  • Solar power plants (both NPC and player owned) are now affected by the sun(s) strength in a sector.
  • Custom safe undocking scripts for capital ships.
  • Player mini-complexes can be added to complexes, but once added they will be fixed to producing the ware they had set at the time they are connected.
  • New player mini-complexes added for shield/weapon/ammo production where you can change products as needed.
  • Shipyards now only sell M7 and up ships and stations. Ships from M5-M6/TS/TP will now be sold at wharves instead of at shipyards. Lifeforms now have their own unique life cycles and behaviours.
  • Most capital ships hulls will slowly regenerate as repair crews fix them.
  • Custom Safe Jump AL that will put ships arriving through a gate at a safe distance.
  • Terrans now have a fully working economy.
  • (Argon, Boron, Split, Teladi, Paranid, Terrans.) The Aldrians are now also a seperate race with their own sectors.
  • All 6 races are now set up ready to fully work as independent races.
  • The Teladi haven't been around this area long enough to have dragged the gates to more convenient locations.
  • A new custom universe map containing 199 new sectors for you to explore.
  • This is a new region of space, new sectors are being discovered and linked to the universe while you are playing. (1 unused ES model, 39 imported from XTM, 24 totally new.) Race relations are now colour coded and numbered for each rank to aid 'at a glance' assessments. This shows your relation to every race in the game, also by clicking on a listed race you will be able to see that races relation to the other races as well.
  • New mission to obtain the Leviathan M2+.
  • New generic missions available at stations.
  • A highly powerful and dynamic system that is much better than the standard games 'your property' menu for traders. Displays a detailed breakdown of your assets, your profits and losses, how each of your stations are doing, and much more.
  • Dynamic news articles that inform you of what is actually happening in the universe around you.
  • x3 terran conflict mod

    BBS system added with hundreds of new static articles specific to XTC.New custom built jobs/jobwings/fightwings engine.57 new player usable weapons added to the game.Redesigned weapon, missile, and shield systems.Make the game as hard or as easy as you want on the fly. New working in-game difficulty settings.Don't like something we have added? Switch it off. XTC has been designed and built to be highly modular.Difference between S shield and M shield is also gulf. Also it is way harder than TC on "normal".

    #X3 terran conflict mod upgrade

    It's massive upgrade over vanilla TC or any X game or any space sim game. X-tended 2.2 for X3TC 3.2 is currently the best econom.space sim out there. Huh thread dedicated to X3TC and no one mentioned X-tended ?











    X3 terran conflict mod